A toolkit for interactive learning
KL 0 2011.04
Deutsche Gesellschaft für internationale Zusammenarbeit (GIZ) GmbH
Ort: Verlag, Jahr
Information, Methoden, Spiel/Experiment
Kinder, Jugendliche, junge Erwachsene, Erwachsene
This Playbook aims to help experts, advocates and educators to be more effective in talking with groups about climate change and promoting interactive learning on the topic. For this purpose, twenty-two interactive games are offered and described to help increase the effect of workshops, speeches and conversations on the topic.
Practitioners who use these games can enhance the appeal and the effectiveness of their verbal presentations about climate change and climate policy, thus contributing to their efforts to help citizens perceive climate change, diagnose its causes, anticipate its future consequences, and effect constructive change.